Archive for the ‘Papers & Books’ Category

An experimental study on fear of public speaking using a virtual environmen

Sunday, October 15th, 2006

Title:
An experimental study on fear of public speaking using a virtual environment.
   Cyberpsychol Behav. 2006 Oct;9(5):627-33

Authors:
- Slater M,
- Pertaub DP,
- Barker C,
- Clark DM.

Abstract:
This paper examines a necessary condition for successful exploitation of a virtual environment (VE) in therapeutic intervention for fear of public speaking. The condition is that clients experience a degree of anxiety in the VE that is similar to what they would have been expected to experience in a similar real world setting. We refer to this as a “presence” response. The experimental study involved 20 people who were confident public speakers and 16 who were phobic, assessed on a standard psychological scale. Half of each group spoke within a VE depicting an empty seminar room, and the other half within the same room but populated by a neutrally behaving virtual audience of five people. Three responses were measured-a questionnaire-based measure of anxiety, a measure of self-focused attention on somatic responses, and actual heart rate. On all responses, the people with phobia showed a significant increase in signs of anxiety when speaking to the virtual audience compared to the empty room, whereas the confident people did not. The result was strong in spite of the relatively low representational and behavioral fidelity of the virtual characters.

[via: pubmed.gov]

Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar

Sunday, October 15th, 2006

Title:
Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar.
   Cyberpsychol Behav. 2006 Oct;9(5):531-9

Authors:
- Ku J,
- Jang HJ,
- Kim KU,
- Park SH,
- Kim JJ,
- Kim CH,
- Nam SW,
- Kim IY,
- Kim SI.

Abstract:
This study examined whether a virtual avatar could be perceived as a real human by patients with mental disease, especially schizophrenia, as well as whether a virtual avatar could be applied to acquiring patients’ behavior characteristics in a short conversation situation. The virtual avatar has been used for various applications which need to communicate with other person or to train or educate by showing humanlike behavior. Recently, many researches have shown that the virtual avatar technology has been enhanced and the avatar could be perceived like real human. A virtual avatar, standing in a virtual room, was designed for this study. Tasks to approach, initiate a talk, and answer to avatar’s questions was assigned to the 11 patients with schizophrenia. As behavioral parameters in the virtual environment, the interpersonal distance and the verbal response time were acquired. In addition, the Positive and Negative Syndrome Scale (PANSS) for patients was administered in order to investigate the relationship between patients’ symptomatic characteristics and behavior parameters. The interpersonal distance was negatively correlated with the negative syndrome scale, a subscale of PANSS, which is consistent with previous research reporting the relationship between interpersonal distance and a real person’s image. The verbal response time, however, was not correlated with any other subscale of PANSS. After analyzing subitems of the negative syndrome of PANSS, two positive correlations were found: one was with blunted affect and the other was with poor rapport. We concluded that the virtual avatar could be perceived as a real human by schizophrenic patients and the avatar could draw the schizophrenic patients’ behavior characteristics.

[via: pubmed.gov]

Assessment of emotional reactivity produced by exposure to virtual environments in patients with eating disorders.

Sunday, October 15th, 2006

Title:
Assessment of emotional reactivity produced by exposure to virtual environments in patients with eating disorders.
   Cyberpsychol Behav. 2006 Oct;9(5):507-13.

Authors:
- Gutierrez-Maldonado J,
- Ferrer-Garcia M,
- Caqueo-Urizar A,
- Letosa-Porta A.

Abstract:
The aim of this study was to assess the usefulness of virtual environments representing situations that are emotionally significant to subjects with eating disorders (ED). These environments may be applied with both evaluative and therapeutic aims and in simulation procedures to carry out a range of experimental studies. This paper is part of a wider research project analyzing the influence of the situation to which subjects are exposed on their performance on body image estimation tasks. Thirty female patients with eating disorders were exposed to six virtual environments: a living-room (neutral situation), a kitchen with highcalorie food, a kitchen with low-calorie food, a restaurant with high-calorie food, a restaurant with low-calorie food, and a swimming-pool. After exposure to each environment the STAI-S (a measurement of state anxiety) and the CDB (a measurement of depression) were administered to all subjects. The results show that virtual reality instruments are particularly useful for simulating everyday situations that may provoke emotional reactions such as anxiety and depression, in patients with ED. Virtual environments in which subjects are obliged to ingest high-calorie food provoke the highest levels of state anxiety and depression.

[via: pubmed.gov]