Nov/060
AISB’07 Symposium: AI and Narrative Games for Education
[From the PRESENCE-L LISTSERV]
There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive stories. Games designers, screen writers and narrative theorists propose contrasting approaches to engineer satisfying stories in which players can participate for pure entertainment or educational purposes.
Intelligent serious games for education are applications that use the power of AI and the characteristics of games to create educational engaging learning experiences. A game is a system in which a player/s can engage in an artificial challenge that results in a quantifiable outcome. The outcome of a serious game is the achievement of the learning goals set within a realistic context.
This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive engaging narrative games for education. It will address questions such as:
Details
- Topic: AI and Narrative Games for Education
- Location: Newcastle University, Newcastle upon Tyne, UK
- Date: April 2nd-5th 2007
- CFP deadline:
- 8th January 2007 – Papers submission deadline
- 5th February 2007 – Notifications of acceptance
- 7th February 2007 – Registration opens
- 23rd February 2007 – Camera ready copies due
- Website: http://www.aisb.org.uk/convention/aisb07/
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