Il tempo

September 11th, 2011

Da una parte, una quotidianità infilzata sul presente, senza spazio per i domani che verranno, e che saranno già oggi prima che tu te ne accorga.

Dall’altra, un progetto proiettato nel futuro, a spese del presente, coacervo di oggi immolati inutilmente.

Alle spalle, un passato saccheggiato, da cui rubare energie per l’oggi e sogni per il domani.

 

Forse è arrivato il momento di lasciar rifiorire il passato, di sperare nel presente e di vivere il futuro.

 

Ecco, solo per dire… cambiamenti in arrivo.

WoT 2011: call for paper

January 8th, 2011
Second International Workshop on the Web of Things (WoT 2011)
in conjunction with Pervasive 2011, San Francisco, June 12-15 2011.

Paper submission deadline: February 4, 2011
Notification of acceptance: March 11, 2011
Camera-ready papers due: March 21, 2010
Workshop date: June 12, 2010

http://www.webofthings.com/wot/2011/

The world of embedded devices has experienced radical changes; home
appliances, industrial machines, cars and other daily objects are being
increasingly instrumented with tiny computers, sensors, and network
interfaces. As Internet access is becoming a commodity, various
computing devices and inanimate objects (wireless sensor networks,
mobile phones, embedded computers, RFID tags etc.) can have an on-line
presence that allows to retrieve data about objects and interact with
them.

This convergence of sensing, computing and Internet-scale networking
provides new design opportunities and challenges, as digital
communication networks will increasingly contain real-world devices and
allow direct read/write interactions with them. While the "Internet of
Things" has become a legitimate research domain in the pervasive and
ubiquitous computing communities, its main focus has been on
establishing connectivity in a variety of challenging and constrained
networking environments. As these lower-level, technical problems are
being solved, a whole new world of higher-level problems open up. The
"Web of Things" is the next logical step in this evolution towards
global networks of sensors and actuators, enabling new applications and
providing new opportunities.

The Web of Things explores the layer on top of connectivity with Things
and addresses issues such as fast
prototyping, data integration, and interaction with objects. Because the
  Web is omnipresent and flexible enough, it has become as an excellent
protocol for interacting with embedded devices, and the Web of Things is
a vision where things become seamlessly integrated into the Web - not
just through Web-based user interfaces of custom applications, but by
reusing the architectural principles of the Web for interacting with
devices. The "Web of Things" workshop solicits contributions in all
areas related to the Web of Things, and we invite application designers
to think beyond sensor networks and Web applications, and to imagine,
design, build, evaluate and share their thoughts and visions on what the
future of the Web and networked devices will be.

Topics:

- Decentralized Web architectures for the Web of Things
- Real-time communication with physical objects
- Deployments and evaluations of Web of Things systems
- Human-things interaction models and paradigms
- Web composition of the physical world and physical mashups
- Searching and discovering things and their services on the Web
- Security, access control, sharing of physical things on the Web
- Applications of the Web of Things (smart homes/cities/factories)
- Business opportunities for the Web of Things
- Application of various Web tools and techniques for the physical world
(e.g., HTML5, microformats, caching, REST, cloud and services, social
networks, etc.)

In this second edition of the workshop will will consolidate the
community and focus even more on the Web aspect of networking things. We
will provide an interactive forum for WoT researchers to learn and
discuss about existing efforts to enable cross-fertilization.

In order to ensure a high-quality technical session, submissions must
cover one of the topics above and should not exceed six (6) ACM SIG
Proceedings Template pages. Research papers must be original prior
unpublished work and not under review elsewhere as they will be
published to the ACM digital library and listed on DBLP. All submissions
will be peer-reviewed and selected based on their originality, merit,
and relevance to the workshop. Submission requires at least one author
to present the paper on-site.

Organizers:

Dominique Guinard, ETH Zurich / MIT Auto-ID Labs
Vlad Trifa, ETH Zurich
Erik Wilde, UC Berkeley

Program Committee:

Rosa Alarcon, Pontificia Universidad Catolica, Chile
Liselott Brunnberg, MIT Mobile Experience Lab, USA
Adam Dunkels, Swedish Institute of Computer Science, Sweden
Christian Floerkemeier, Auto-ID Labs, MIT, USA
Gary Gale, Nokia, Germany
Vipul Gupta, Oracle Labs, USA
Masayuki Iwai, University of Toyko, Japan
Artem Katasonov, VTT Labs, Finland
Tim Kindberg, matter 2 media, UK
Gerd Kortuem, University of Lancaster, UK
Marc Langheinrich, Universita della Svizzera Italiana (USI), Switzerland
Rodger Lea, University of British Columbia, Canada
Olivier Liechti, University of Applied Sciences of Western Switzerland,
Switzerland
Diego Lopez de Ipina, University of Deusto, Spain
Friedemann Mattern, ETH Zurich, Switzerland
Florian Michahelles, ETH Zurich, Switzerland
Guido Moritz, University of Rostock, Germany
Claro Noda, Universidade do Minho, Portugal
Jacques Pasquier, University of Fribourg, Switzerland
Cesare Pautasso, Universita della Svizzera Italiana (USI), Switzerland
Dave Raggett, W3C, USA
David Resseguie, Oak Ridge National Laboratory, USA
Till Riedel, TecO Karlsruhe Institute of Technology, Germany
Albrecht Schmidt, University of Duisburg Essen, Germany
Vlad Stirbu, Nokia Research, Finland
Inaki Vazquez, University of Deusto, Spain

--
Dominique Guinard, Web of Things Researcher
MIT LMP / Auto-ID labs
Tel: +1 857 991 6691
www.guinard.org

Designing for Meaningful Interaction

December 21st, 2010

Avviso di servizio:

Si sta avvicinando la scadenza (14 gennaio 2011) per questo interessante workshop:

CHI 2011 WORKSHOP – BRAIN AND BODY INTERFACES: DESIGNING FOR MEANINGFUL INTERACTION

Ulteriori dettagli sulla call li trovare all’indirizzo: http://brainandbody.physiologicalcomputing.net/

Ci sono cose che non capirò mai…

December 12th, 2010

… ad esempio lo shopping sfrenato e schizofrenico sotto Natale, la pizza senza pomodoro, gli gnomi che tankano, e i criteri di ammissione del bando FIRB 2010.

Sono tornato oggi sulla pagina del bando, mentre rivedevo gli appunti della settimana.

Copio&Incollo dal bando.

a) Linea d’intervento 1: a dottori di ricerca italiani o comunitari, non  strutturati presso gli atenei italiani, statali o non statali, i consorzi interuniversitari, e gli enti pubblici di ricerca afferenti al MIUR, che non abbiano già compiuto il 33° anno di età alla data del 23 novembre 2010, e che, alla stessa data, abbiano conseguito il dottorato di ricerca  da almeno  2 anni;
b) Linea d’intervento 2: a dottori di ricerca italiani o comunitari, non  strutturati presso gli atenei italiani, statali o non statali, i consorzi interuniversitari, e gli enti pubblici di ricerca afferenti al MIUR,  che non abbiano già compiuto il 36° anno di età alla data del 23 novembre 2010, e che, alla stessa data, abbiano conseguito il dottorato di ricerca  da almeno  4 anni;
c) Linea d’intervento 3: a giovani docenti o ricercatori, che non abbiano già compiuto il 40° anno di età alla data del 23 novembre 2010, già strutturati presso gli atenei italiani, statali o non statali, i consorzi interuniversitari, e gli enti pubblici di ricerca afferenti al MIUR.

Cioè, se ho capito bene:

  • Età < 33
  • Dottorato > 2

Oppure

  • Età < 36
  • Dottorato > 4

Ecco… io ho già compiuto i 33 anni, ed ho conseguito il dottorato 3 anni fa. Quindi resto escluso dalla linea 1 per l’età, e dalla linea 2 per il conseguimento del dottorato.

Quindi nisba.

Peggio della pizza senza pomodoro.

Aristotele

December 7th, 2010

Mi stavo dimenticando… CHI 2011 Gamification

December 5th, 2010

CHI 2011 Workshop
Gamification: Using Game Design Elements in Non-Gaming Contexts

http://bit.ly/grn-chi2011

“Gamification” is an informal umbrella term for the use of video game elements in non-game systems to improve user experience (UX) and user engagement. The recent introduction of ‘gamified’ applications such as Foursquare to large end-user audiences promises new lines of inquiry and rich data sources for the many endeavors in human-computer interaction (HCI) that have explored game-related heuristics, design patterns and dynamics of motivating, positive user experiences – endeavors as various as persuasive technology, funology, incentive centered design, the social psychology of online communities, motivational affordances, or game UX.

The goal of this one-day workshop at CHI 2011 is to bring together HCI researchers and practitioners from these diverse fields to take the next step forward by building a shared picture of the current state of approaches and findings pertinent to gamification, and to identify synergies, key opportunities and questions for future research.

Submission details

We invite researchers from all theoretical and methodological backgrounds to submit a 2-4 page position paper in the CHI extended abstracts format on ongoing empirical work, (potentially summative) accounts of existing approaches and findings, or work that might otherwise elucidate the user experience, psychology, social dynamics and design of information systems employing game elements via e-mail to chi2011 (at) gamification-research.org.

Note that at least one author of each accepted paper needs to register for the workshop and for one or more days of the conference.

Organizing Committee

  • Sebastian Deterding, Hamburg University, Germany
  • Dan Dixon, University of the West of England, UK
  • Lennart Nacke, University of Saskatchewan, Canada
  • Kenton O’Hara, Microsoft Research Cambridge, USA
  • Miguel Sicart, IT University of Copenhagen, Denmark

Schedule

  • Submission deadline: January 14, 2011
  • Notification of acceptance: February 11, 2011
  • Workshop: May 7 or 8, 2011 (final date to follow)

Links

HCI 2011 – Health, Wealth and Happiness

November 21st, 2010

Oggi processo le email, quindi sto ripescando un po’ di call recenti.

Dal 4 all’8 luglio 2011, alla Northumbria University, Newcastle-upon-Tyne, UK si terrà la “25th British Conference on Human-Computer Interaction”.

Se siete interessati, la submission scade il 21 gennaio, e l’indirizzo della call è: http://www.hci2011.co.uk/

 

Buona scrittura!